Individually, skeleton troops are weak and easily disposed of. Easily countered by Valkyrie, Bomber or air troops (excluding the Balloon). Weaknesses: Can be taken out easily with Arrows, Fireball or other attacks that cause area damage. Best used when you know your opponent doesn't have an Arrows spell or Fireball to quickly counter. Good for defending against advancing single targeting ground troops. Extremely effective if you're able to get them around a Crown Tower or other buildings. Efficiently take down an approaching Giant or other single targeting ground troop. Strengths: Drops 20 low hitpoint melee troops that instantly swarm towards the nearest targets. Weaknesses: Minion swarms can make short work of Baby Dragons. Moderate hitpoint means the Baby Dragon can take a decent amount of damage and/or distract your opponent's ranged ground attacks and other air troops effectively. Strengths: Air troop with ranged attack that targets multiple troops with area damage.
Loses speed attack bonus as soon as he hits a troop or building. Weaknesses: Not so good against multiple ground troops, or air troops. Devastating if left alone against a Crown Tower.
#Clash royale card maker builder full
Deals out 2X damage when able to get up to full speed. Distracted by other buildings built in front of the Crown Towers. Can be taken down really easily with a Skeleton Army or other swarming ground troops. Put a Prince behind the Giant to push him down the lane faster. Makes short work of Crown Towers and buildings. Great to use as a meat shield, as the defending troops will typically target the Giant first, leaving them open to attacks from supporting troops. Strengths: Single target melee troop with high hitpoints that only targets buildings. Weaknesses: Low hitpoints means she's susceptible to being swarmed by skeletons or goblins. Does well against Crown Towers and has a longer range than Cannons. It can target both Air and Ground troops. Great for use as a support troop for high hitpoint troops like the Giant. Strengths: Good against small swarms as he attacks two enemies at once and does spawn damage. Susceptible to being swarmed by low hitpoint troops. Weaknesses: Easily distracted, will wander off to attack troops when there's a clear lane to the Crown Tower. Also good as a defensive troop to take down/slow down an advancing attack. Good when used in tandem with a high hitpoint troop such as a Giant. Is super effective if left to attack an unguarded Crown Tower. Strengths: Fast single targeting melee troop with moderate hit points. You've got to make sure to lead moving troops a bit, or else you'll waste the spell.
Weaknesses: Smaller AoE than the Arrows or Lightning spells. Effective if your opponent builds a defensive or offensive building near a tower, as the AoE will affect both buildings, as well as any nearby troops. Ideal for finishing off weakened Crown Towers, or for taking out a large group of low hitpoint troops.
#Clash royale card maker builder free
Strengths: Free to send it anywhere on the Arena. Weaknesses: Weak against units with high health and push back abilities. Strengths: Extremely useful against troops with low health due to his high attack score. Weaknesses: Weak against swarming attacks, Skeleton Army especially. Good for use as a meat shield when rushing with smaller troops. Medium hitpoint means he's able to take damage while doling it out. Weaknesses: Stick close together, making them susceptible to attack with area damage. Best used as support troops for Giants, or as counters to low hitpoint troops like Minions, goblins and skeletons. Strengths: Pair of ranged, single target ranged attack troops. They'll get destroyed real quick if left on their own. Weaknesses: Very susceptible to air attacks Low hitpoint means you need to be very strategic with using them. Also good as a defensive troop to take out large groups of advancing ground troops. Best to use as a part of a wave of attacks, so they can hang back a bit and throw bombs into larger groups of attacking ground troops. Bombs are effective on buildings as well as groups of ground troops. Strengths: Ranged attack troop with a low hitpoint. Weaknesses: Does reduced damage to Crown Towers and buildings. Great as support against Skeletons or Goblins counterattacks. Doles out light damage to a large swath of ground troops. Strengths: Sends a wave of arrows over a wide Area of Effect (AoE) radius. Weakness: Units with long range that can attack the bandit before she can dash. The bandit can dash through boulders without getting knocked back. Strengths: The bandit's dash attack can easily cover distance making her very effective against units that are spread out.